Showing posts with label second life. Show all posts
Showing posts with label second life. Show all posts

Monday, June 9, 2008

Social Learning Model in Second Life


This is an interesting use of Second Life to describe models: Second Life: 3D models of Bloom’s Taxonomy and Wenger’s Communities of Practice

Using Second Life for modeling is not new, but I thought this build coming out of Iowa State was unique. When I was wandering through the model it occurred to me that we could be using Second Life as a personal and collaborative mind-mapping sort of environment. A collaborative "thinking out loud" sort of space. This would be an example of using the tools of the Second Life environment as the learning space. Not just describing existing models in 3-D, but actually collaboratively constructing new models.

When I was walking through the model I was thinking, "It would be nice if the path were wider so you could more easily walk through it with another avatar. I also thought about how Wenger's model (as presented) is much more focused on teaching than it is on learning. Maybe I wouldn't have realized this if it were presented in its old 2-D form.

If you want to experience the model yourself you can see it here: http://slurl.com/secondlife/Teaching%204/206/151/25It

Saturday, May 10, 2008

Chroma key and Second Life machinima

I've spent a fair bit of time over the last couple of weeks learning about creating chroma key video. I've been really slammed of late, and most of my play time has been carved from when I might normally have been sleeping. My goal was to mix some Second Life machinima with some real-world video. It's been fun to learn, and where my first effort is rather trivial, I did learn some things that I will be able to put to use on more practical projects in the future.

I started off trying to create this using green backgrounds. I basically created a big box in the sky with several 10x10 panels that I had turned green. It was a lame attempt to emulate green screen production techniques. The problem was that the side walls and the floors, even though they were covered with the same color of green, were presented in Second Life with shadows. So I was dealing with two different shades of green. Where Final Cut could handle the two different colors it was still mostly a pain to have to use two different filters. There was also a lot of green in the avatar's skin, and after playing with the skin color it was still difficult to get good results. I tried several things to get around the problem with the raw captured video. I tried completely closing in the box from any ambient light (is there such a thing in Second Life?), but that didn't solve the problem either. What finally worked was to not use green at all, but to use black. It was too easy!

Here's my video... I'm afraid to publicly admit how long I spent making this. It took a long time! I am gradually getting faster and smarter with Final Cut. It's been a lot of fun, but I still have a long ways to go.


Wednesday, April 2, 2008

IBM to host private Second Life regions

Reuters is reporting that IBM and Linden Labs have struck a deal that lets IBM host its own Second Life regions:

NEW YORK (Reuters) - IBM said on Wednesday it would become the first company to host private regions of the virtual world Second Life on its own computer servers.

The project is in testing and will go live within several weeks. It marks a new focus by Second Life's parent company, Linden Lab, on providing software and services to corporate customers who want to use the virtual world for collaboration and teleconferencing.

This is bigger news than it might appear on the surface. This is the beginning of creating a grid of interconnected and interoperable servers. Just like the Web. The World Wide Web consists of 165 million servers, and continues to grow. If virtual worlds are to follow the same path, and I believe they will, then today's move by Linden and IBM is a significant step in that direction.

Linden has already open-sourced the client-- think Firefox. They have indicated their intentions to open-source the server software-- think Apache. This move today is a massive step towards solving the interoperability issues, and is a first move towards massive scaling. When these two issues are solved, the demand for virtual worlds is going to explode to a level comparable to what we have seen with the Web. This agreement between Linden Labs and IBM is a big deal.

Sunday, March 23, 2008

My first machinima

I've been working on learning how to make a machinima the last couple of weeks. I have lots more I'd like to learn, but I'm going to call this first effort done. I'm going to move on to another topic.


My goal was to keep this short, and at 2:30 that goal was met. There's a lot more I can learn about audio filtering and effects. I also need to experiment with using two Second Life logins to get more variety in camera angles.

If you've got other suggestions for improvements I'd love to hear them. I suspect that making machinima will hold my interest for at least a few more weeks.

Sunday, February 10, 2008

Virtual Worlds and New Realities live on SLCN

The final panel presentation at the Emory University Virtual Worlds and New Realities conference: Possible Futures of Virtual Worlds and Society will be broadcast live on February 11 on the Second Life Cable Network at 11a SLT. Should be good!

I'll be watching, and if you want to chat: kevin.j.gamble@gmail.com

Second Life Conference: Libraries, Education and Museums

Here's another in-world conference in Second Life that you might want to attend: The Virtual Worlds: Libraries, Education and Museums Conference.

As I've mentioned before, if you haven't attended a conference in Second Life you should definitely give it a try. The conferences I have attended previously have been very effective, and it beats the heck out of travel, hotels, being away from home... This conference costs $8000 Lindens (around $30) which is a heck of a lot cheaper than face-to-face conferences.

The Virtual Worlds: Libraries, Education and Museums Conference will be held in Second Life at the New Media Consortium Conference Center (NMC) on March 8, 2008. Registration is 8000 lindens (equivalent of $30 USD) payable in lindens to avatar Valencia Lane in Second Life.


The purpose of this conference is to provide a gathering place for librarians, information professionals, educators, museologists, and others to learn about and discuss the educational, informational, and cultural opportunities of virtual worlds.

If you decide to attend please say hello. I'll be attending as Jonathan Foss.

Saturday, February 9, 2008

Why virtual worlds (like Second Life) are the next big thing

I like to think that I am a "skate to where the puck is going to be" sort of person, and I've been thinking a lot of late about why Second Life, and environments like it, will be the next big thing in learning. Virtual worlds are the most compelling technology-mediated learning environment that exist today. We're also very early in their development, and things are only going to get better. It feels an awful lot like the Web days of 1993 all over again, and we all know how that played out.

Where this post is about my experiences from working in Second Life, this is not a post about Second Life. It's just the system that I know. There are others virtual worlds that function much the same way, and there are many more in development.

Here are some of the things that are propelling Second Life to the fore-front of educational innovation. I'm sure there are additional items I could put on the list, and I could have looked to see what others have said, but I wanted this list to be an off-the-top of my head sort of effort:

It is collaborative (not competitive) - it isn't a game in the traditional sense in that it has no built-in objectives. There is no winning or losing, killing or conquering. Where there is nothing to stop someone from introducing competitive elements it's not part of the Second Life DNA. This is an essential component for learning that should not be ignored.

It embraces creativity - it offers a multitude of ways for people to express themselves be it design, architecture, music, art, fashion, scripting, teaching... Where the Web is primarily a text driven environment where people express themselves by writing, Second Life is a place where people can express themselves in many different ways.

It supports peer-production - I'm always amazed that everything you see in Second Life has come from residents working together to create them. It is without question a social networking site. There are some incredible builds that show what people can do when they organize, collaborate, and combine their skills to express their collective talents. What is happening in Second Life reminds me a great deal of the sort of incredible productivity you see in Wikipedia. It's the same peer-production dynamic and it is nothing short of phenomenal.

It is social - It's the richest technology mediated environment to be found for interacting with other people. It supports many modalities for interaction. I like to think that I am the master of multi-tasking, but Second Life brings me to my knees. I dare you to try to multi-task while in Second Life. This is not an environment where you can run multiple tabs and bounce around. It commands your full attention. It engages.

There are few rules - there are a list of basic values that read like the Golden Rule. There is no built-in hierarchy or roles. There are few controls. People are free to explore and to push the boundaries of what is possible.

It is inclusive - it's like that old expression, on the Internet no one knows you're a dog. I can't count the number of interesting people I have met from all corners of the globe in-world. It makes the real world a smaller place. I'm not delusional, there are real people in-world and they bring their own prejudices, but it's much easier to get around these obstacles in a virtual environment.

I trust Linden - they embody the modern organization: they are transparent, have open-sourced the client, and seem absolutely committed to open-sourcing the server software. I don't believe they are interested in "controlling" anything. They are very progressive in matters of intellectual property. They know this is bigger than any one company, and that if it is to truly reach its potential they will have to set it free. We are headed to a day of many interconnected and inter-operable virtual worlds. Just like with the Web, we are going to see millions of machines connected in the coming metaverse. (See: Metaverse Project, Croquet Consortium, Open Simulator, Sun's Wonderland )

It is poised to explode - there are lots of smart people working on taking virtual worlds to the next level. These disparate efforts will be merged. This is completely related to the Lindens beginning to open up the environment. When you bring a bunch of smart people together working in an open environment great things happen. We've seen this same dynamic play itself out many times in the past. It's happening again in this space, and the results will be nothing short of world changing.

This was a quick stab at capturing some of my thoughts on what is happening. I tried to stay at a 10,000 foot level so I didn't get into things like exploiting the Z scale, and other things that can be done in-world as compared to other environments. I could also make a list of what is wrong with Second Life. That would be too easy. My old Apple II, that I purchased in 1979, and the Commodore PET I used before that had quite a few flaws as well. I can remember using the text-based Web before there was Mosaic -- that had a few rough edges too. Most of us had no trouble seeing through the flaws to the massive potential these technologies embodied. Same with virtual worlds - things are only going to get better, and they are going to get better very quickly. This is a space that you ignore at your own peril.

NEXT POST: What educators need to be doing right now to get ready for what is coming. (As suggested by Sue Waters.)

Thanks to Sue Waters and Beth Raney for their contributions to this post.

Sunday, January 27, 2008

In-world event: Do avatars have civil rights?

An interesting discussion will take place in Second Life tomorrow-- Virtual Worlds: Considering Civil Liberties. The event is January 28 at 11:30a SLT (which is 2:30 Right Coast time.) The event is being held at the University of Southern California's Annenberg Island:

Jonathan F. Fanton, President of the John D. and Catherine T. MacArthur Foundation, will chair a discussion about the rights of users in virtual worlds. Joining him will be Robin Harper, Senior Vice President of Marketing and Business Development from Linden Lab, and Jack Balkin, professor of Constitutional Law and the First Amendment at Yale Law School.

If you haven't attended a serious discussion in Second Life here's your chance. Second Life is a remarkably effective environment for events like this. I'll be there. If you're in attendance stop by and say hello-- my avatar's name is Jonathan Foss, and I'll be wearing a red Creative Commons t-shirt.

To RSVP send a request to: usc.network.culture@metaversatility.com

Saturday, September 29, 2007

Advice for getting started in Second Life for women

Sue Waters has another funny post, this time about getting started in Second Life: I’m on Holidays! Real life? Or Second life? It is chockfull of good advice such as:

Can I say NEVER, NEVER let a man take you into Second Life when you are a beginner.

I'm not sure what she meant by this. I think she just got the wrong man. I gave her the following advice to use when shopping for hair:

I’m going to share a tip on the whole hair deal. The flexi hair is a must. I can’t tell much about your hair in the screen capture you posted, but here’s the secret for checking it out in-world.

In your gestures you have a mechanism to make your avatar do a flip. (WARNING: DON’T DO THIS WITH PEOPLE AROUND WHILE WEARING A FLEXI DRESS.) Anyway, do the flip and watch your hair move from several different angles. This is a must.

You all didn't know that everything I know about fashion was learned in Second Life.